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- #include "colors.inc"
- #include "textures.inc"
- #include "shapes.inc"
-
- object { /* bounce surface */
- plane { <0 1 0> @floor_height@ }
- texture {
- checker colour White colour Black
- phong 0.8
- phong_size 80
- reflection 0.5
- }
- }
-
- object { /* ball */
- quadric {
- <@x_size@ @y_size@ @z_size@>
- <0 0 0>
- <0 0 0>
- -1
- }
- texture { colour Red }
- translate <@ball_x@ @height@ @ball_z@>
- }
-
- object { /* light source */
- light_source {
- <@light_x@ @light_y@ @light_z@>
- colour White
- }
- }
-
- camera {
- location <0 0 0>
- direction <0 0 1>
- up <0 1 0>
- right <1.3333 0 0>
- }